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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "a 3d space ship"
zpod7
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Member #
Joined: 05 Nov 2000
Posts: 13
Location: Denton, TX

PostPosted: Sun Nov 05, 2000 9:28 pm     Reply with quote


i made this ship when i first began 3d modeling using truespace before i got lightwave.....any comments would be appreciated!!!
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daz199
member


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Joined: 30 Dec 1999
Posts: 415
Location: Surrey, BC, Canada

PostPosted: Sun Nov 05, 2000 10:25 pm     Reply with quote
"I am sorry, but 50 megs is incredibly gay........"
dont host ur pics on 50megs, they dont allow it
use tripod
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zpod7
junior member


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Joined: 05 Nov 2000
Posts: 13
Location: Denton, TX

PostPosted: Mon Nov 06, 2000 2:30 pm     Reply with quote
ok....finally put the pics elsewhere

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Mergatroid
member


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Joined: 30 May 2000
Posts: 165
Location: Pasadena, ca U.S.

PostPosted: Mon Nov 06, 2000 2:38 pm     Reply with quote
The ship looks pretty cool but the shading (texture) could use alittle more work. Let me just add that if your only trying to get into modeling then disregard the last comment. The model itself looks pretty clean though. Are you using the three light system or just two because its hard to tell from the stills that you've provided. I would suggest giving your rim or reflective light some color to give your ship some more visual interest along with your key light. the color you give to your fill light will be dependent on you key.

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Mergatroid
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eetu
member


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Joined: 27 May 2000
Posts: 289
Location: helsinki, finland

PostPosted: Mon Nov 06, 2000 2:39 pm     Reply with quote
lose the ambient.

you got a machine to do cast shadows for you, use it :)

perhaps some specular could spice it up too.

light in space is harsh.

eetu.
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zpod7
junior member


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Joined: 05 Nov 2000
Posts: 13
Location: Denton, TX

PostPosted: Mon Nov 06, 2000 3:55 pm     Reply with quote
i set the ambient that high so u could see the model
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LethargicBoy
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Joined: 07 Aug 2000
Posts: 163
Location: Anacortes,WA USA

PostPosted: Mon Nov 06, 2000 4:14 pm     Reply with quote
i think it looks cool when an object casts shadows upon itself...but if you were just doing a rendering to show the model then maybe you did the right thing...
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