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Topic : "Halo marine in dire need of crit" |
Loukus member
Member # Joined: 29 Oct 2000 Posts: 207 Location: Glen Burnie, MD US of A
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Posted: Wed Nov 01, 2000 2:01 pm |
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The usual fartsludge from me, check it out: Yes small fist: yes bad antenna. Ya I know about the smudge on his armor, too lazy to reupload it. What else is wrong with it?
Jl
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Loukus member
Member # Joined: 29 Oct 2000 Posts: 207 Location: Glen Burnie, MD US of A
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Posted: Wed Nov 01, 2000 3:56 pm |
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Crit!! |
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AndreCorrea junior member
Member # Joined: 14 Oct 2000 Posts: 26 Location: addison, IL USA
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Posted: Wed Nov 01, 2000 4:02 pm |
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saw this at HBO, proportions are a bit off(legs and torso) and he seems too smooth give him some dirt and wear and tear, put him in an action stance like hes firing a gun or something, give him more life |
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CapnPyro member
Member # Joined: 25 Mar 2000 Posts: 671 Location: Thousand Oaks, CA
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Posted: Wed Nov 01, 2000 4:08 pm |
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his armor is without detail. the armor is different tones on every section. he has no neck. his pose is mostly boring, being just front on. there isnt a background. Im not sure where the light source is coming from being that either side of his arms are lit, and the inside of one calf and outside of the other calf is lit. Theres also a shadow from his head on his chest .. the anatomy looks ok with the exception of his shoulders being to broad. I'd maybe make his mask look super shiney, to do that use hard lines not just soft smudges.
Happy now?
I still like it, just because it's from Halo and even though Bungie are traitors of the highest order, they still make cool games. I'd like to see it finished up, some more detail etc. On someting like this keep adding more more detail till you think it's about to pop. then add some more. Should be right around perfect then
-Capn
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http://home1.gte.net/capnpyro |
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Loukus member
Member # Joined: 29 Oct 2000 Posts: 207 Location: Glen Burnie, MD US of A
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Posted: Wed Nov 01, 2000 4:29 pm |
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hmm... ah.... uh.... okay.... I'll see what I can do...
*works profusely with his graphics tablet*
JL |
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Wed Nov 01, 2000 4:32 pm |
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I think first figure out the lighting as a whole on the figure.
Just quite simply.. then start working in some more details, he
looks a little plain. Then light the details too. Like ridges, etc..
Maybe add some more scratches and textured areas too.
His hands look tiny tho, and needs bigger boots too.
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-Cos Koniotis-
http://www.3dpalette.org/~coskoniotis |
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Loukus member
Member # Joined: 29 Oct 2000 Posts: 207 Location: Glen Burnie, MD US of A
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Posted: Wed Nov 01, 2000 5:04 pm |
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Anyother way to learn how to do this beside long hard pratice?!?
JL |
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sacrelicious member
Member # Joined: 27 Oct 2000 Posts: 1072 Location: Isla Vista, CA
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Posted: Wed Nov 01, 2000 5:08 pm |
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Yeah... MORE long hard practice.
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mmm... sacrelicious |
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Wed Nov 01, 2000 5:08 pm |
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pratcise practise practise practise!
or you could always buy a copy of Kai's Power Tools which will do it all for you :P
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-Cos Koniotis-
http://www.3dpalette.org/~coskoniotis |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Wed Nov 01, 2000 5:08 pm |
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It's not just gonna come to you... You have to work at it, or you will get nowhere. Effort = progress |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Wed Nov 01, 2000 5:09 pm |
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Wow, 3 replies in one minute |
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Loukus member
Member # Joined: 29 Oct 2000 Posts: 207 Location: Glen Burnie, MD US of A
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Posted: Wed Nov 01, 2000 5:20 pm |
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I guess that one really got attention.
Well Okay, I got a good 60 years to burn on graphics....why the heck not?
Joel Loukus |
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