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  Topic: Low Poly Texturing
jason_watkins

Replies: 32
Views: 11622

PostForum: Gallery/Finished Work   Posted: Tue Oct 23, 2001 4:15 am   Subject: Low Poly Texturing
Fantastic work. This is better than 90% of the stuff I saw when I was doing gamedev. Don't let yourself get bullshited on this: you can do first class work, and should start having the confidence that ...
  Topic: Manga styled pattern/halftone shading (howto?)
jason_watkins

Replies: 6
Views: 3438

PostForum: Digital Art Discussion   Posted: Thu Feb 08, 2001 1:03 am   Subject: Manga styled pattern/halftone shading (howto?)
Yeah

I've found a resource for some patterns commonly used in manga, working on putting those into custom patterws in PS http://www.sijun.com/dhabih/ubb/smile.gif

jason
  Topic: Spanish translation for Craig
jason_watkins

Replies: 0
Views: 801

PostForum: Digital Art Discussion   Posted: Wed Feb 07, 2001 12:40 am   Subject: Spanish translation for Craig
Unless I'm mistaken, she said "I think your bitch mother farted". Don't blame the messanger http://www.sijun.com/dhabih/ubb/smile.gif

Well, I'm gonna do what I promised I wouldn't, and comment on th ...
  Topic: Manga styled pattern/halftone shading (howto?)
jason_watkins

Replies: 6
Views: 3438

PostForum: Digital Art Discussion   Posted: Wed Feb 07, 2001 12:13 am   Subject: Manga styled pattern/halftone shading (howto?)
jzero: I'm glad someone got what I was asking instead of trying to help me layout anime style faces http://www.sijun.com/dhabih/ubb/smile.gif

That's exactly the approach I've been trying... I use a ...
  Topic: Manga styled pattern/halftone shading (howto?)
jason_watkins

Replies: 6
Views: 3438

PostForum: Digital Art Discussion   Posted: Tue Feb 06, 2001 2:34 pm   Subject: Manga styled pattern/halftone shading (howto?)
Pat, by god, I do believe you've given me the silver bullet.

I *totally* forgot about the bitmap conversion halftone options. I haven't used those since like 3.0 or something.

I'm not actually going ...
  Topic: Manga styled pattern/halftone shading (howto?)
jason_watkins

Replies: 6
Views: 3438

PostForum: Digital Art Discussion   Posted: Tue Feb 06, 2001 2:54 am   Subject: Manga styled pattern/halftone shading (howto?)
It's been a number of years since I set out to do any art... and the wacom is long gone as well http://www.sijun.com/dhabih/ubb/frown.gif

Anyhow, the project is a friend's anime site. After some tho ...
  Topic: stop picking on me
jason_watkins

Replies: 11
Views: 1529

PostForum: Archive : Sep99 - Dec00   Posted: Mon Sep 18, 2000 8:39 pm   Subject: stop picking on me
Synj: did you do that banner add for stile?
  Topic: The Clan warrior tutorial continus...
jason_watkins

Replies: 11
Views: 1684

PostForum: Archive : Sep99 - Dec00   Posted: Fri Sep 01, 2000 1:11 am   Subject: The Clan warrior tutorial continus...
if the person doing the sketch understands the process of modeling and can detach the different sections of the texter properly, this is a damn effective way to work.

great tutorial, I'll have to try ...
  Topic: boring........
jason_watkins

Replies: 19
Views: 2402

PostForum: Archive : Sep99 - Dec00   Posted: Fri Sep 01, 2000 12:56 am   Subject: boring........
Heh, makes me think of tweaking item/monster placement for each level of difficulty...

booooooooooooooooring and timeconsuming.

wonder if they'd notice if you just used a decimate :P
  Topic: First ever photo copy
jason_watkins

Replies: 4
Views: 838

PostForum: Archive : Sep99 - Dec00   Posted: Fri Sep 01, 2000 12:54 am   Subject: First ever photo copy
looking good. I think perhaps you need some more variation in the values in the shadowed regions. This is especially tru in the face, and is why you're not getting any sense of form. The overblown lig ...
  Topic: My stupid pictures Part9
jason_watkins

Replies: 19
Views: 2876

PostForum: Archive : Sep99 - Dec00   Posted: Fri Sep 01, 2000 12:51 am   Subject: My stupid pictures Part9
Xoom runs an extension to their webserver that's designed to keep people from referenceing images in html files outside of xoom.com, basicly, it looks at the incomming request, and if the refering pag ...
  Topic: Sorry to ask again, but: 3D Forums? yes or no
jason_watkins

Replies: 48
Views: 8709

PostForum: Archive : Sep99 - Dec00   Posted: Fri Sep 01, 2000 12:45 am   Subject: Sorry to ask again, but: 3D Forums? yes or no
I also somewhat like that they are intermixed. For exmaple, some 3d artists may get a lot out of Craig's tips on value and composition.

Maybe the description of the forum should be changed to show th ...
  Topic: Is it possible to 'paint' a skybox?
jason_watkins

Replies: 7
Views: 1641

PostForum: Archive : Sep99 - Dec00   Posted: Wed Aug 30, 2000 7:32 pm   Subject: Is it possible to 'paint' a skybox?
someone already mentioned skypaint.. it's a bit of a mind bender, but you can get ok results with it.

I've always wondered about loading a cube into something like 3DPaint, putting the view inside it ...
  Topic: Ubiquitous Toxic Barrel
jason_watkins

Replies: 17
Views: 2403

PostForum: Archive : Sep99 - Dec00   Posted: Wed Aug 30, 2000 7:21 pm   Subject: Ubiquitous Toxic Barrel
I worked on an indepentent sequal to a well known FPS, contracted by the publisher that owns the rights, liscencing the orignal developers tech. After the publisher was bought out by a certain large f ...
  Topic: Ubiquitous Toxic Barrel
jason_watkins

Replies: 17
Views: 2403

PostForum: Archive : Sep99 - Dec00   Posted: Wed Aug 30, 2000 4:41 am   Subject: Ubiquitous Toxic Barrel
Scooby: awsome man, sounds like you're right on track. So, full steam and don't worry about where you stand... if you're not *there* for a company, you will be soon, so no matter.
  Topic: Do you work at a game company or in movies or similar fields
jason_watkins

Replies: 187
Views: 75094

PostForum: Archive : Sep99 - Dec00   Posted: Wed Aug 30, 2000 4:38 am   Subject: Do you work at a game company or in movies or similar fields
Freelance LD and 3DArtist work, now doing web backend developement instead.
  Topic: Do you work at a game company or in movies or similar fields
jason_watkins

Replies: 230
Views: 79805

PostForum: Digital Art Discussion   Posted: Wed Aug 30, 2000 4:38 am   Subject: Do you work at a game company or in movies or similar fields
Freelance LD and 3DArtist work, now doing web backend developement instead.
  Topic: Self Portrait A-La Gourad
jason_watkins

Replies: 8
Views: 1332

PostForum: Archive : Sep99 - Dec00   Posted: Wed Aug 30, 2000 4:33 am   Subject: Self Portrait A-La Gourad
engleman rules
  Topic: Most Important - Gettin a JOB
jason_watkins

Replies: 5
Views: 1162

PostForum: Archive : Sep99 - Dec00   Posted: Tue Aug 29, 2000 9:06 pm   Subject: Most Important - Gettin a JOB
So far I've done primarily LD, 3d modeling for objects and environments, and to a more minor extent, game design, cinematic design, and some some simpler in game engine scripting.

I'm not doing profe ...
  Topic: Ubiquitous Toxic Barrel
jason_watkins

Replies: 17
Views: 2403

PostForum: Archive : Sep99 - Dec00   Posted: Tue Aug 29, 2000 8:51 pm   Subject: Ubiquitous Toxic Barrel
New version is quite a bit better, great work.

One thing I left out: 1-2 years from now, doing faked relief lighting in textures is not going to be common in gamedev anymore. Reason being that the ha ...
  Topic: relaxing after work
jason_watkins

Replies: 12
Views: 2582

PostForum: Archive : Sep99 - Dec00   Posted: Tue Aug 29, 2000 8:10 pm   Subject: relaxing after work
You have great taste in cars jenn.

The subie, is that the 2.5L engine we get stuck with here in the states? If so, you *gotta* get a turbo on it. Just rode in a friend's turbo'd 2.5RS Impreza, hands ...
  Topic: Most Important - Gettin a JOB
jason_watkins

Replies: 5
Views: 1162

PostForum: Archive : Sep99 - Dec00   Posted: Tue Aug 29, 2000 12:39 am   Subject: Most Important - Gettin a JOB
talent is always at a premium in the gamedev world, especially artists who are trainable in LD, 3dsmax/maya or other tasks, but have basic illistration and drawing skills as well. I think it's prettym ...
  Topic: Ubiquitous Toxic Barrel
jason_watkins

Replies: 17
Views: 2403

PostForum: Archive : Sep99 - Dec00   Posted: Mon Aug 28, 2000 6:38 pm   Subject: Ubiquitous Toxic Barrel
I'm no texture expert, but as a LD I can tell you what is good in textures I use.

First of all, this is great.. if you can pound out stuff of this quality over and over on request, you're ready to go ...
  Topic: How did they do it?
jason_watkins

Replies: 18
Views: 2640

PostForum: Archive : Sep99 - Dec00   Posted: Mon Aug 28, 2000 6:21 pm   Subject: How did they do it?
heh, we blew his bandwidth cap, that's hilarious
  Topic: Help with Giger's Alien, Fred? Spooge? *crosses fingers*
jason_watkins

Replies: 39
Views: 12834

PostForum: Archive : Sep99 - Dec00   Posted: Sat Aug 26, 2000 11:15 pm   Subject: Help with Giger's Alien, Fred? Spooge? *crosses fingers*
Sumaleth: spooge is right, you should go read gigers own commentary on the alien project. It's true that ridley scott chose giger because of one of his biomechanics series, however, the alien was not ...
  Topic: New pic, city in the canyon
jason_watkins

Replies: 6
Views: 1223

PostForum: Archive : Sep99 - Dec00   Posted: Sat Aug 26, 2000 3:11 am   Subject: New pic, city in the canyon
What gives it that disembodied feeling is the lack of a foreground... if you notice, most of the hudson r school landscapes have a natrual progression from immediate forground to vista... this grounds ...
  Topic: My First... Oh Man, Do I have a long road ahead...
jason_watkins

Replies: 12
Views: 1914

PostForum: Archive : Sep99 - Dec00   Posted: Sat Aug 26, 2000 1:04 am   Subject: My First... Oh Man, Do I have a long road ahead...
http://www.cs.washington.edu/homes/fix/beach/xDSCN1444.JPG

Here on the OR coast, on certain lucky sunsets, the colors are just amazing. The water turns this luminous green... the sky a blazing oran ...
 
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