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  Topic: Toward more lively skin tones in Maya
Steven Stahlberg

Replies: 3
Views: 1610

PostForum: Digital Art Discussion   Posted: Mon Sep 12, 2005 8:04 am   Subject: Toward more lively skin tones in Maya
Yes it is an unusual approach, which is good. No, the effect doesn't have to be confined to the surface shaders. Most commonly, an artist would probably prefer to control the effect on a per-object ...
  Topic: Toward more lively skin tones in Maya
Steven Stahlberg

Replies: 3
Views: 1610

PostForum: Digital Art Discussion   Posted: Mon Sep 05, 2005 8:21 pm   Subject: Toward more lively skin tones in Maya
This way works through the light, but if you want to make a skin shader you need to work the same effect into the shader, able to respond to any lights... this is what I did in my tutorial, if you ch ...
  Topic: "All i wanted...was an a butifull buttherfly!"
Steven Stahlberg

Replies: 4
Views: 3558

PostForum: Gallery/Finished Work   Posted: Wed Mar 02, 2005 12:39 am   Subject: "All i wanted...was an a butifull buttherfly!"
Yes, this one makes me feel terrible... I guess that means it's good. It's just so over-the-top sad I just can't stand to look at it for longer than a couple minutes... I mean, dude, the poor innoce ...
  Topic: The King's Fairy Catcher
Steven Stahlberg

Replies: 30
Views: 13671

PostForum: Gallery/Finished Work   Posted: Mon Feb 21, 2005 3:08 am   Subject: The King's Fairy Catcher
Good advice all.
Here's a closeup of the lower right quadrant, I've made the flower smaller, brighter and moved it sideways, the right-most fairy's head has turned, and I worked more on the backgro ...
  Topic: Character: Uru
Steven Stahlberg

Replies: 14
Views: 5026

PostForum: Gallery/Finished Work   Posted: Fri Feb 18, 2005 10:58 pm   Subject: Character: Uru
Thanks everyone.
I'm not sure what she is, but I don't think she's a hooker... an aristocrat, member of the ruling class probably. It's a matriarchal society, also decadent and artificial, perhaps a ...
  Topic: The King's Fairy Catcher
Steven Stahlberg

Replies: 30
Views: 13671

PostForum: Gallery/Finished Work   Posted: Fri Feb 18, 2005 9:58 pm   Subject: The King's Fairy Catcher
Thanks! Smile
Here's a new version, I know this is not the WIP forum but I always do this, I can't help it. I "finish" too soon, and I need other eyes to see what's wrong.

I added a cage and a magi ...
  Topic: The King's Fairy Catcher
Steven Stahlberg

Replies: 30
Views: 13671

PostForum: Gallery/Finished Work   Posted: Thu Feb 17, 2005 6:10 am   Subject: The King's Fairy Catcher
Idea of a creature that catches fairies for the King... scanned sketch, Photoshop, about 4 days. Crits welcome.

http://www.optidigit.com/stevens/Trapper3.jpg
  Topic: Character: Uru
Steven Stahlberg

Replies: 14
Views: 5026

PostForum: Gallery/Finished Work   Posted: Thu Feb 17, 2005 2:29 am   Subject: Character: Uru
Thanks everyone!
Max Kulich, I did this new version before I saw your post. Anyway, I think it's less 'square' like you suggest...
I reworked the anatomy and angle, moved her to the right, strengt ...
  Topic: Character: Uru
Steven Stahlberg

Replies: 14
Views: 5026

PostForum: Gallery/Finished Work   Posted: Mon Feb 14, 2005 12:50 am   Subject: Character: Uru
Good idea to move her to the right, and thanks for the overpaint.
Yeah, just noticed, that's not the clavicle, but a dark spot in the background (shadow of the crossbar on the wall) showing through. ...
  Topic: Character: Uru
Steven Stahlberg

Replies: 14
Views: 5026

PostForum: Gallery/Finished Work   Posted: Sun Feb 13, 2005 3:23 am   Subject: Character: Uru
http://www.optidigit.com/stevens/Uru4.jpg

Kind of Venetian Renaissance, in an alternate reality way... female version of Romeo perhaps. Scanned sketch, painted in Photoshop, background helped out ...
  Topic: Tellurian Sky (Space Opera Challenge)
Steven Stahlberg

Replies: 19
Views: 14668

PostForum: Work in Progress   Posted: Tue Jan 11, 2005 8:58 pm   Subject: Tellurian Sky (Space Opera Challenge)
Oh yeah, now it's starting to look really epic... love that ring you did in Maya. Now be careful and don't smudge any edges in overpainting or the advantage will be lost. Smile Remember lots of shar ...
  Topic: "Must See" Massive underground Japanese water syst
Steven Stahlberg

Replies: 23
Views: 8702

PostForum: Digital Art Discussion   Posted: Mon Dec 20, 2004 3:58 am   Subject: "Must See" Massive underground Japanese water syst
Hm... well, why would it be a hoax? It's not bold enough to be fun to get away with... Smile
Secondly, imo these are real, not painted or 3d in any way. Not even photo-retouching, collage or whatever. ...
  Topic: "Must See" Massive underground Japanese water syst
Steven Stahlberg

Replies: 23
Views: 8702

PostForum: Digital Art Discussion   Posted: Thu Dec 09, 2004 8:11 pm   Subject: "Must See" Massive underground Japanese water syst
Of course it's real, this is the biggest anti-flooding system in the world, and where else would you find it except Tokyo? It's also a tourist attraction between flood seasons. Very cool.
  Topic: Cat and Mouse
Steven Stahlberg

Replies: 11
Views: 6037

PostForum: Work in Progress   Posted: Thu Nov 18, 2004 12:08 am   Subject: Cat and Mouse
Tried to adress all crits, thanks very much guys! What do you think about making it color? Or should I stay black & white?

http://www.optidigit.com/stevens/catandmouse7.jpg
  Topic: Cat and Mouse
Steven Stahlberg

Replies: 11
Views: 6037

PostForum: Work in Progress   Posted: Sun Nov 14, 2004 8:28 pm   Subject: Cat and Mouse
A view into a parallell universe, kind of film noir with hermaphroditic furries... Smile Just for fun. The cars, hat and ground started as 3d models, photo reference was used for Cat's face and Mousie ...
  Topic: Short painting tutorial
Steven Stahlberg

Replies: 9
Views: 3727

PostForum: Digital Art Discussion   Posted: Sun Nov 07, 2004 6:58 pm   Subject: Short painting tutorial
Thanks!
update, just added a couple sentences (to better explain when I stop 'colorization' and start applying opaque paint.)
  Topic: Foxglove Carries Out Assasination (which dress to kill in?)
Steven Stahlberg

Replies: 16
Views: 6689

PostForum: Work in Progress   Posted: Thu Nov 04, 2004 9:39 am   Subject: Foxglove Carries Out Assasination (which dress to kill in?)
Well maybe I misunderstood the whole thing, and Lunatique will laugh at me, but I'd like to tell you my interpretation, that inspired me so much about this scene; it feels like a moment out of a movie ...
  Topic: Foxglove Carries Out Assasination (which dress to kill in?)
Steven Stahlberg

Replies: 16
Views: 6689

PostForum: Work in Progress   Posted: Wed Nov 03, 2004 10:13 pm   Subject: Foxglove Carries Out Assasination (which dress to kill in?)
Couldn't help it, had to paint it, and Rob said it was ok to post it. About 2 hours in PS.

http://www.optidigit.com/stevens/Foxglove1.jpg
  Topic: Foxglove Carries Out Assasination (which dress to kill in?)
Steven Stahlberg

Replies: 16
Views: 6689

PostForum: Work in Progress   Posted: Wed Nov 03, 2004 9:09 am   Subject: Foxglove Carries Out Assasination (which dress to kill in?)
Cool composition. Definitely the Qi Pao, makes her look like a true assassin with a heart of blue steel, the Du Do makes her look more like some skank who just stole her boyfriend's gun and is shooti ...
  Topic: Short painting tutorial
Steven Stahlberg

Replies: 9
Views: 3727

PostForum: Digital Art Discussion   Posted: Wed Nov 03, 2004 8:57 am   Subject: Short painting tutorial
A little tute I just finished, let me know what you think.

http://www.optidigit.com/stevens/JealousyStepbystep/jealousystep.html
  Topic: Oro WIP
Steven Stahlberg

Replies: 8
Views: 2962

PostForum: Work in Progress   Posted: Wed Jun 23, 2004 2:35 am   Subject: Oro WIP
I did an overpaint to clarify what I meant, I hope you don't mind. The basic drawing is sound, just the light-shadow that has to be adjusted. I over-emphasized the highlights a bit just to make it c ...
  Topic: PC, Mac or no Difference?
Steven Stahlberg

Replies: 42
Views: 14258

PostForum: Digital Art Discussion   Posted: Fri Jun 11, 2004 9:01 pm   Subject: PC, Mac or no Difference?
This thread is painfully full of shit
Luny's 'joke' can't be described as shit, hyperbole maybe...
As for the rest - except for a couple jokes, and your mac-defending rants, I've found this thread ...
  Topic: Android Blues 2
Steven Stahlberg

Replies: 33
Views: 12876

PostForum: Work in Progress   Posted: Thu Jun 10, 2004 10:13 pm   Subject: Android Blues 2
Thanks! I'll bring back the old foot position, when I have time...
Sorry: no layers, except the text on the wall.
kyphur, yes that might be a better composition... I'll see if I have time to do any ...
  Topic: Oro WIP
Steven Stahlberg

Replies: 8
Views: 2962

PostForum: Work in Progress   Posted: Thu Jun 10, 2004 8:57 pm   Subject: Oro WIP
Cool.
The values of the skin seems a little confused or unfocused, and lacking in range... he might even be translucent, as if made of alabaster... Decide where and what the light is, then imagine t ...
  Topic: Android Blues 2
Steven Stahlberg

Replies: 33
Views: 12876

PostForum: Work in Progress   Posted: Tue Jun 01, 2004 2:06 am   Subject: Android Blues 2
Okay, how about this:
http://www.optidigit.com/stevens/AndroidBlues7.jpg
  Topic: Android Blues 2
Steven Stahlberg

Replies: 33
Views: 12876

PostForum: Work in Progress   Posted: Sun May 30, 2004 8:40 am   Subject: Android Blues 2
Yay, overpaint party! Smile
Thanks guys, especially Mr. Demon for starting it, it's an honor. It's night here, sometime during next week I'll get back to this, now there's a whole list of changes and ...
  Topic: Android Blues 2
Steven Stahlberg

Replies: 33
Views: 12876

PostForum: Work in Progress   Posted: Sun May 30, 2004 12:34 am   Subject: Android Blues 2
Hi Loony! Smile Thanks. Focal length, yes you're right. Let's see if I have the time to redo it... hm. might get away with just redoing the grid on the floor, and the one leg closest.
Shadow of a ...
  Topic: Fairy, murder 1
Steven Stahlberg

Replies: 44
Views: 22291

PostForum: Work in Progress   Posted: Thu May 27, 2004 12:10 am   Subject: Fairy, murder 1
Thanks!
jfrancis, I like to work from line to tone to color, because this simplifies the complexities involved, at least for me.
About the layers, and the discussion on gfxartist.com, it's not a ...
  Topic: Android Blues 2
Steven Stahlberg

Replies: 33
Views: 12876

PostForum: Work in Progress   Posted: Wed May 26, 2004 8:13 pm   Subject: Android Blues 2
Okay, I've turned her legs to be more relaxed, added more outline to be more consistent, tweaked the arm hole and deleted the man's leg. (overwrote number5 above)
  Topic: Android Blues 2
Steven Stahlberg

Replies: 33
Views: 12876

PostForum: Work in Progress   Posted: Wed May 26, 2004 8:13 am   Subject: Android Blues 2
Thanks, good feedback. Here's the original render:

http://www.optidigit.com/stevens/AndroidBlues2.jpg

And the latest update, though not yet with the benefit of your latest comments:

http://w ...
 
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