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  Topic: Cool new alternative to those lame wooden dolls for artists
Kamal

Replies: 2
Views: 8108

PostForum: Random Musings   Posted: Mon Dec 03, 2012 1:25 am   Subject: Cool new alternative to those lame wooden dolls for artists
Thanks Sumaleth! Smile
  Topic: Cool new alternative to those lame wooden dolls for artists
Kamal

Replies: 2
Views: 8108

PostForum: Random Musings   Posted: Sun Dec 02, 2012 9:16 pm   Subject: Cool new alternative to those lame wooden dolls for artists
Hey artists community,
I thought you might be interested in seeing this cool new product i'm working on. It's my humble attempt to provide the artist community with a better alternative to those woo ...
  Topic: Artists from Bungie, Valve, Epic & PopCap to jury contes
Kamal

Replies: 0
Views: 7437

PostForum: Digital Art Discussion   Posted: Wed Aug 22, 2012 8:11 pm   Subject: Artists from Bungie, Valve, Epic & PopCap to jury contes
Hurry, only 8 days left to submit your art:
www.digitalartfestival.com/artcall.html

Feel free to ask questions if you have them.
Kamal
  Topic: Art Competition - $3,000 cash! - Deadline: September 1st
Kamal

Replies: 0
Views: 7782

PostForum: Digital Art Discussion   Posted: Sun Jul 29, 2012 9:23 pm   Subject: Art Competition - $3,000 cash! - Deadline: September 1st
Hello Digital Artists!

A call has gone out for this year's Digital Arts Festival competition. 4 winners will be selected for cash prizes ($3,000 total) and a number of others will be displayed pub ...
  Topic: illustart
Kamal

Replies: 1
Views: 2629

PostForum: Gallery/Finished Work   Posted: Sat Jan 03, 2009 10:15 pm   Subject: illustart
Awesome! I love the stylization and line work. My crit. would be to get rid of the girl and crop it to make a nice vertical image of the just the guy alone. And as nice as the colors are, it's too so ...
  Topic: Abstract surrealism?
Kamal

Replies: 8
Views: 8077

PostForum: Gallery/Finished Work   Posted: Fri Jan 02, 2009 9:43 pm   Subject: Abstract surrealism?
Nice work! This seems like a great opportunity to explore the concept of fractals. I love the colors and shapes. My crit would be to try to find a way to integrate texture and shape because right no ...
  Topic: New Illustration - Warning! Gory & may be offensive
Kamal

Replies: 0
Views: 2959

PostForum: Gallery/Finished Work   Posted: Fri Jan 02, 2009 9:24 pm   Subject: New Illustration - Warning! Gory & may be offensive
One day I was feeling really disgruntled with the commercialism behind x-mas among other things and I got inspired to make this illustration. But that was three years ago and now I don't know what to ...
  Topic: ethics of using photos in digi painting
Kamal

Replies: 28
Views: 17518

PostForum: Digital Art Discussion   Posted: Thu Sep 04, 2008 10:40 pm   Subject: ethics of using photos in digi painting
I love using royalty free photos in my design work, but you can't paint over royalty free images or make a painting of a royalty free photo and call it your own. That's a derivative copy and therefor ...
  Topic: Final Call for Digital Art Submissions � Deadline Extended
Kamal

Replies: 5
Views: 6026

PostForum: Digital Art Discussion   Posted: Mon Sep 01, 2008 8:19 pm   Subject: Final Call for Digital Art Submissions � Deadline Extended
Hey guys, I appreciate the comments about the festival though I'd suggest you sensor any comments or accusations you wish to make toward specific people.

With regards to Swetums comments about the ...
  Topic: Final Call for Digital Art Submissions � Deadline Extended
Kamal

Replies: 5
Views: 6026

PostForum: Digital Art Discussion   Posted: Tue Aug 26, 2008 9:07 pm   Subject: Final Call for Digital Art Submissions � Deadline Extended
Awesome! Thanks for posting this Dhabih!!
  Topic: Call for Digital Artsits - $1,000 first prize!!! - Submissi
Kamal

Replies: 9
Views: 7178

PostForum: Digital Art Discussion   Posted: Sun Aug 17, 2008 5:22 pm   Subject: Call for Digital Artsits - $1,000 first prize!!! - Submissi
Swetums,

1) The 250 kilobyte limit is simply for the uploads during the submission process. Obviously since your final piece should be printed and ready for hanging, it's not expected you'd be send ...
  Topic: ethics of using photos in digi painting
Kamal

Replies: 28
Views: 17518

PostForum: Digital Art Discussion   Posted: Fri Aug 08, 2008 9:48 pm   Subject: ethics of using photos in digi painting
As long as the artist is the exclusive copyright owner of the photograph it's fine regardless of the circumstance. What really bothers me is when artist pull stuff off the web and think that if they ...
  Topic: Call for Digital Artsits - $1,000 first prize!!! - Submissi
Kamal

Replies: 9
Views: 7178

PostForum: Digital Art Discussion   Posted: Fri Aug 08, 2008 2:25 pm   Subject: Call for Digital Artsits - $1,000 first prize!!! - Submissi
Hey everyone, I appreciate all your comments and concerns.
Entry fees are common for art competitions such as these, especially when prize money is involved.

As some of you have noticed, we did re ...
  Topic: Call for Digital Artsits - $1,000 first prize!!! - Submissi
Kamal

Replies: 9
Views: 7178

PostForum: Digital Art Discussion   Posted: Mon Aug 04, 2008 10:26 pm   Subject: Call for Digital Artsits - $1,000 first prize!!! - Submissi
http://www.redmondartsfestival.com/ForumAd.jpg

Hello everyone,
I'm pleased to announce a cool new All submissions will be juried by:
Dhabih Eng (The founder of the Sijun Forums and Lead Artist fo ...
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Sun Dec 30, 2007 12:25 pm   Subject: (FYI: Nudity) High-Poly 3D Character Model
Just wanted to let you all know that I've started to publish my progress on this project up here: http://www.digitaldouble.net/forums/som_poses_sijun.gif
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Mon Jul 16, 2007 10:14 am   Subject: (FYI: Nudity) High-Poly 3D Character Model
Yes! I finally got physics on the body and flexing & deflexing muscles. I've also fixed almost all the deformation imprefection. All crits welcome (surfacing still not finished though):


htt ...
  Topic: Hot Rod She Devil
Kamal

Replies: 11
Views: 20486

PostForum: Work in Progress   Posted: Sat Jun 16, 2007 4:26 pm   Subject: Hot Rod She Devil
Very cool concept jfrancis! Nice modeling and texturing too. I look forward to the final.
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Sat Jun 16, 2007 4:14 pm   Subject: (FYI: Nudity) High-Poly 3D Character Model
Sorry it took so long. Here's a 360 spin of the guy standing in place (full flex). I made some slight improvements on the skin shader, but now he's probably too shiny. I'm still primarily seeking c ...
  Topic: Character Creation Tool for Maya (3D Artists)
Kamal

Replies: 2
Views: 2473

PostForum: Digital Art Discussion   Posted: Sat Jun 02, 2007 12:36 am   Subject: Character Creation Tool for Maya (3D Artists)
It turns out you weren't the only one Drew. See original message for link to shorter version.
thanks,
Kamal
  Topic: Character Creation Tool for Maya (3D Artists)
Kamal

Replies: 2
Views: 2473

PostForum: Digital Art Discussion   Posted: Fri Jun 01, 2007 7:06 pm   Subject: Character Creation Tool for Maya (3D Artists)
Hello Everyone,

I've been working on this tool using MEL and even though it's far from being finished I would love to get people's feedback to help me gauge whether or not this is of interest to 3D ...
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Wed May 16, 2007 8:17 am   Subject: (FYI: Nudity) High-Poly 3D Character Model
Ok, finally some progress. This time I've got him walking and the camera gives you the 360 experience. I still need to fix some skinning issues as you'll see and work on the various muscles flexing ...
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Tue Apr 24, 2007 9:13 am   Subject: (FYI: Nudity) High-Poly 3D Character Model
These are all great crits. Thanks!

I'm aware of the muscles all flexing right now. My plan is to create a set of controllers that will allow me to flex and deflex muscles selectively but I'm not t ...
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Sun Apr 22, 2007 2:32 pm   Subject: (FYI: Nudity) High-Poly 3D Character Model
Thanks Sumaleth,
I wasn't trying to go for the alien/demonic look but I agree. in this shot, his face looks that way. His face looks suprisingly different depending on how I light him and what expre ...
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Sat Apr 21, 2007 8:45 pm   Subject: (FYI: Nudity) High-Poly 3D Character Model
Great, thanks Smile
I'll work on the knees then.
  Topic: (FYI: Nudity) High-Poly 3D Character Model
Kamal

Replies: 16
Views: 17606

PostForum: Gallery/Finished Work   Posted: Fri Apr 20, 2007 8:44 pm   Subject: (FYI: Nudity) High-Poly 3D Character Model
I hope the nudity doesn't offend anyone. I'm trying to portray the human body as anatomically correct as I can. Any crits in this regard? Texture and Shader are not done yet, so ignore that part of ...
  Topic: Portfolio up
Kamal

Replies: 5
Views: 2993

PostForum: Gallery/Finished Work   Posted: Sun Feb 29, 2004 7:49 pm   Subject: Portfolio up
I think it's nice easy to navigate web design.

Crit1: The concept art is too hi res.
Crit2: I think your drawing skills aren't coming across as being very strong. I'd suggest doing more life draw ...
  Topic: Pagoda Guy findings
Kamal

Replies: 15
Views: 7127

PostForum: Gallery/Finished Work   Posted: Sun Feb 29, 2004 7:43 pm   Subject: Pagoda Guy findings
This is magnificent!! Awesome concept!
At first I thought it was a real sculpture.

I only have one crit: His face is too symetrical. (model and texture)

Idea: Maybe make the city more smaller ...
  Topic: Uh oh! I've converted to flash! ....Need feedback on website
Kamal

Replies: 7
Views: 4143

PostForum: Gallery/Finished Work   Posted: Thu Feb 26, 2004 1:36 am   Subject: Uh oh! I've converted to flash! ....Need feedback on website
Ugh! You're right neewom. Thanks for pointing that out. I'll see if I can figure out why.
  Topic: Uh oh! I've converted to flash! ....Need feedback on website
Kamal

Replies: 7
Views: 4143

PostForum: Gallery/Finished Work   Posted: Wed Feb 25, 2004 1:01 pm   Subject: Uh oh! I've converted to flash! ....Need feedback on website
Well Plumb,

I think you bring up a good point. But to tell you the truth, I think there are many things I'm doing that html puts limitations on. For example:

-I've got objects with 8 bit alpha's ...
  Topic: jitspoe's Portfolio
Kamal

Replies: 4
Views: 3174

PostForum: Gallery/Finished Work   Posted: Tue Feb 24, 2004 12:27 am   Subject: jitspoe's Portfolio
I'd suggest trimming it down. You have over 40 pieces in there currently. I wouldn't have more than 15-20. People now a days don't have the patience to look at all your pieces of art and if you put ...
 
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