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  Topic: Another Elf And PLEASE POST YOUR ELFS
Gandalf

Replies: 37
Views: 10350

PostForum: Gallery/Finished Work   Posted: Wed Jun 20, 2001 4:05 pm   Subject: Another Elf And PLEASE POST YOUR ELFS
McCracken: That's one wrinkly dress!
I'd try darkening the skin (to a black/cold blue tone) and make here a drow elf, as that's what the background remins me of.

Hoepfully you know Ad&D well enough t ...
  Topic: photoshop crash!
Gandalf

Replies: 5
Views: 1294

PostForum: Digital Art Discussion   Posted: Thu Jun 14, 2001 8:25 pm   Subject: photoshop crash!
Oh..uh...
/me vainly attempts to not look stupid

Reformat your computer! It is most obviously in need of it! images/smiles/icon_biggrin.gif
  Topic: photoshop crash!
Gandalf

Replies: 5
Views: 1294

PostForum: Digital Art Discussion   Posted: Thu Jun 14, 2001 3:15 pm   Subject: photoshop crash!
Quite simply, you don't have enough RAM, or your computer is too slow to handle something that big.

I had to work on something that size a while back, and DAMN did it ever take forever to do anything ...
  Topic: I need a little help from some cartoonists (agent44, I'm loo
Gandalf

Replies: 12
Views: 3442

PostForum: Digital Art Discussion   Posted: Mon Jun 11, 2001 3:11 pm   Subject: I need a little help from some cartoonists (agent44, I'm loo
I'm not sure what the proper way to do this is, but since I despise my drawing abilities, I do a rough sketch, then use the pen tool in PS to create various stroked paths make everything nice and perf ...
  Topic: 3dsmax Making a Cloak
Gandalf

Replies: 8
Views: 2553

PostForum: Digital Art Discussion   Posted: Mon Jun 11, 2001 3:07 pm   Subject: 3dsmax Making a Cloak
But that would mean it would be a hell of a lot of work when I wanted to change the characters poses, because I'd have to screw with the patch every time.

Maybe I do want something animateable so tha ...
  Topic: 3dsmax Making a Cloak
Gandalf

Replies: 8
Views: 2553

PostForum: Digital Art Discussion   Posted: Mon Jun 11, 2001 6:49 am   Subject: 3dsmax Making a Cloak
I understand how to make clothing for a high-poly char, and there are some tutorials on the subject, but what would be your suggestion to makinga cloak or other flowing garment (think Deus Ex dude)?

...
  Topic: First high res-model ... spacemarine [crit plz]
Gandalf

Replies: 16
Views: 3324

PostForum: Work in Progress   Posted: Sat Jun 09, 2001 6:33 pm   Subject: First high res-model ... spacemarine [crit plz]
I've got character studio, and I was talking about Bipeds before, but when I simply attach two parts of a mesh together, without welding them, and attach a biped to them, it can spit ect. mk was sayin ...
  Topic: First high res-model ... spacemarine [crit plz]
Gandalf

Replies: 16
Views: 3324

PostForum: Work in Progress   Posted: Fri Jun 08, 2001 4:56 pm   Subject: First high res-model ... spacemarine [crit plz]
Haven't worked with bones much.
I've tried animating somethign when I've got two pieces, (ie. i just mirrored it and atached it, yet didn't weld yet) then It can split sometimes when using bipeds.

So ...
  Topic: First high res-model ... spacemarine [crit plz]
Gandalf

Replies: 16
Views: 3324

PostForum: Work in Progress   Posted: Fri Jun 08, 2001 3:10 pm   Subject: First high res-model ... spacemarine [crit plz]
Feel flattered, because I registered here just to ask you some things about that model.

#1: What technique? Mesh/box medelling? patch? NURBs?

#2: If it's mesh, did you just model each part separetly ...
 
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